
Once they are, pull the two levers at the power terminal to bring it online. All of the lights need to be lit so that all the wired attachments are coupled to the turbine.Įach button can turn other buttons on and off, so you will need to play around with them until they are all lit. Repeat the three yellow button presses and level pulls for the middle and left cogs to align them.įinally, look at the button contraption for the turbine. Pull the right lever to move the right cog into position. Walk around to the levers in front of the cogs. Press the yellow button three times to turn the gray circles 270 degrees. Head to the back of the generator’s cogs.
#CALL OF THE SEA CHAPTER 2 MURALS GENERATOR#
Head back to the generator and the water will be powering the wheel. Here you will find plenty of interesting information about the surrounding areas and the expedition. If done correctly, an in-game cutscene will show rocks move to allow the water to flow. Murals Stone for the elevator Starting the elevator Excavation site Telescope The end of the chapter Stone for the elevator Once you cross the bridge, you will find yourself in a small village.

Take a left into a campsite that a rock slide has destroyed. Walk through the main area and back down the stairs on your left.

The water wheel can’t turn as the water isn’t flowing, so you can’t generate any electricity for the sound system. If you head to the generator, you will see that the power is off.

It’s the first one to solve, and doing so will grant you access to the giant fish head and drum puzzle.Īfter you arrive at the mountain top, you are greeted by more ancient technology, which includes a homemade sound system that the Lady Shannon crew assembled and a hydroelectric generator at the back of the site. The hydroelectric generator puzzle is one of two conundrums in chapter four of Call of the Sea.
